Chess thinking checklist

  1. Help

    At the starting position, only your pawns and knights can move. Pawns can advance two squares only from their starting rank if both squares are clear.

    Tips

    Pick a legal move with a purpose. You do not have to copy a named opening.

  2. Help

    Look at the four central squares: d4, e4, d5 and e5.

    Tips

    A knight or pawn can influence the center without immediately occupying it.

  3. Help

    Moving a pawn can free a bishop and create space for other pieces.

    Tips

    Notice which of your pieces might develop later.

  4. Help

    Imagine the position after your chosen move and look for an immediate capture.

    Tips

    Protecting your pieces matters even on the first turn.

  5. Help

    A simple purpose is enough: gain space, influence the center, or develop a piece.

    Tips

    You do not need a memorized opening to begin.

  6. Help

    Did they attack a piece, threaten mate, open a line, or uncover an attack on another piece?

    Tips

    Your opponent advances a pawn. Pause to see whether it now attacks a knight or has opened a line for a bishop.

  7. Help

    Are you in check? If so, first find a legal response. Could your planned move allow a check or checkmate?

  8. Help

    Is anything attacked and insufficiently defended? Will your move leave another piece unprotected?

    Tips

    You plan to move a defender away. First look at the pawn or piece that would then be left without enough protection.

  9. Help

    Look for forcing moves and tactical opportunities—your opponent’s as well as your own.

  10. Help

    Picture the resulting position and consider at least their most obvious response.

    Tips

    Before playing a capture, imagine the position after it. Can your opponent recapture, give check, or threaten a more valuable piece?

  11. Help

    Know what you improve, defend, or attack rather than moving a piece just because you can.

  1. Help

    Look at the central squares controlled by your pawns and pieces. Do not push a pawn just to tick this box.

  2. Help

    Can your knights and bishops reach useful squares, rather than remaining on their original squares without reason?

    Tips

    Both knights and bishops still occupy their starting squares. Consider whether a safe developing move meets the position’s immediate needs.

  3. Help

    Avoid unnecessary flank-pawn moves and weaknesses without a concrete reason.

  4. Help

    A second move with an already-developed piece should answer a threat, gain a clear benefit, or serve a real need.

  5. Help

    Could your opponent attack your queen while developing their own pieces and gaining time?

  6. Help

    Is castling possible, sensible, and safe in this position? If not, how else will you protect your king?

  7. Help

    Check routes for bishops, knights, and rooks. Avoid trapping your own pieces without a benefit.

  8. Help

    Pay attention to the area around your king, undefended pawns, and squares an enemy piece could occupy.

  9. Help

    Avoid an unsupported attack that leaves pieces undeveloped or exposes your queen.

  10. Help

    Have a short plan, but check immediate threats again before following it.

  11. Help

    Look for obstacles between them and ways to activate your pieces. Do not force a connection at the cost of tactical safety.